Monday, December 6, 2010

The Spells

Part II – The Spells


Trade- In/ Spell
Discard 1 Level 8 monster. Draw 2 cards.

Used primarily for drawing through your deck and dumping monsters into your Graveyard. This deck is one of the key engines to both the Dragon Nohr and Hopeless Dragon decks. It acts as a discard outlet for Dark Horus, Blue-Eyes White Dragon and Norleras while also letting you thin your deck and granting you access to more cards.

Allure of Darkness/ Spell
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.

Another powerful draw card. Allure of Darkness combos extraordinarily well with D.D.R. and Hidden Armoury whilst also burning through your deck and removing dead in hand cards.

D.D.R. – Different Dimension Reincarnation/ Spell
Discard 1 card. Select 1 of your removed from play monsters. Special Summon it in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.

Coupled with Hidden Armoury to search this out Different Dimension Reincarnation allows for easy access to monsters removed from play via Allure of Darkness, The Dark Creator, Phantom of Chaos, Chaos Sorcerer, or even Red-Eyes summoning requirement. It also doubles as a controllable discard outlet.

Cards of Consonance/ Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.

This card is another draw card Dragons have access to. It combos extremely well with White Stone of Legend as well as acting as a D-Draw for Dragunitys. Other cards that work well with it are Majestic Dragon and Flamvell Guard.

Foolish Burial/ Spell
Select 1 monster from your Deck and send it to the Graveyard.

An inherent -1 in card advantage and presence has caused this card to see a deterrence in play. Armageddon Knight, Future Fusion and Dark Grepher all do this cards job and better, however, if you need another method of fuelling the Grave this card is always good and as an added bonus doesn’t absorb your normal summon.

Future Fusion/ Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

The backbone of the Hopeless Dragon and Disaster Dragon decks. This card allows for massive dumps of Dragons and setups for OTK’s and combo’s alike. It gets 5 dragons right where you want them and also prepares to summon a 5000ATK beater in 2 turns. It doesn’t often matter whether or not you even get the Five-Headed Dragon, the discard this card provides is often more than enough to hand game to a Dragon user.

Burial from a Different Dimension/ Quickplay Spell
Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard.

Abusing the RFG mechanic and making cards like Totem Dragon, Red-Eyes Wyvern and Plaguespreader Zombie virtually costless it is also a Quickplay Spell which allows you to bait S/T removal from the opponent and force them into subpar plays. This card shines in Disaster Dragon but also has its uses in Hopeless variants.

Gold Sarcophagus/ Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

A generic Tutor that takes 2 turns to resolve. Gold Sarco is highly useful for searching out cards such as Heavy Storm and Future Fusion. It’s also highly combo-able with D.D.R. and Burial from a Different Dimension and allows for all forms of big play set ups.

Hidden Armoury/ Spell
Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect.

The highly anticipated Hidden Armoury does not disappoint. Inherent synergy with D.D.R., Allure of Darkness, Phantom of Chaos, The Dark Creator and able to work around Red-Eyes Wyvern’s limitation this card is a must for any deck running D.D.R.. Should we ever get Premature Burial back this cards use will only increase. Being able to grab from the graveyard effectively gives you 4-5 D.D.R.’s in your deck.

To be added:
Card of Safe Return
Cards of Consonance
Dragon Canyon
Dragon's Mirror
Pot of Duality
Stamping Destruction
Super Rejuvenation
The Flute of Summoning Dragon