Monday, December 6, 2010

The Support

Part IV - The Support


Phantom of Chaos /Dark/4*/0/0/ Effect
Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.

This card gets more and more incredible with each new card that is released. Its ability to bypass the mechanics designed to balance powerful cards are too useful to overlook. Capable of stealing the effect of The Dark Creator, Norleras, Red-Eyes Darkness Metal Dragon or even Dark Armed Dragon itself this little puddle is run in 2-3 copies in any Dark or Nohr Variant of Hopeless. Its removal effect sets up for combos with D.D.R. and Hidden Armoury while also granting you the effect of the monster it stole. Back when we had Crush Card its 0ATK frame also made it viable fodder for that but even now it is still a target for Allure of Darkness.

The Dark Creator /Dark/8*/ 2300/3000/ Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.

If you are running the Dark Hopeless engine you need to be maining a copy of The Dark Creator. DARK for Allure, Level 8 for Trade-In and a self special summoning effect to boot. Its inherent synergy with Future Fusion is blatant. This card is effectively the backbone of the Dragon Nohr variant; place it on top of your deck via Plaguespreader Zombie before you blow up with Phantom of Chaos and your opponent might as well scoop right there and then.

Armageddon Knight /Dark/4*/1400/1200/ Effect
When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.

Dark Grepher /Dark/4*/1700/1600 Effect
You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to your Graveyard.

Virtually the same card. Dark Grepher and Armageddon Knight serve the role of dumping DARK monsters into the Graveyard. Dark Grepher plays to a more aggressive style. Tossing out far more DARKs than Armageddon at the cost of in hand resources. Armageddon maintains your card presence but only allows for 1 dump. Both Dark Warriors they also double as searchable targets for Reinforcement of the Army and as fodder for Allure of Darkness. Use whichever one suits your play This card is pretty much use to help dump Dark monster to the graveyard for REDMD effect or help fuel the graveyard for The Dark Creator/ Dark Armed Dragon. It helps out a lot so I recommend it to those who are playing the Dark Variant of Hopeless Dragon.

Morphing Jar /Earth/2*/700/600/ Effect
FLIP: Both players discard their hands and draw 5 cards.

While Flip Effects in general may be considered too slow for this format Morphing Jar's effect greatly rewards those who can pull it off. Completely replenishing your hand with 5 card while dumping dead ones into the Graveyard this card is both highly abusable and very solid in a more stable format. As it stands if you have the balls, go for it.

Plaguespreader Zombie /Dark/2*/400/200/ Tuner
You can Special Summon this card from your Graveyard by placing 1 card from your hand on top of your Deck. When this card is removed from the field after being Special Summoned by this effect, it is removed from play.

The best tuner in the game at present Plaguespreader Zombie comes with a self recursion ability and a DARK status. Weighing in at less than 1000ATK doesn't mean much anymore but should Crush Card Virus ever make its way off the banlist then this card an wreck havoc in tandem with it. Being DARK makes it Allure fodder and its self removal effect makes it prime to abuse with Burial from a Different Dimension. Being Level 2 it makes easy Goyo and Brionac with Level 4 monsters.

Chaos Sorcerer /Dark/6*/2300/2000/ Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once per turn, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

Blue-Eyes is Light, Red-Eyes is Dark. Chaos Sorcerer is pretty obvious. It adds control and monster removal to decks packing enough Darks and Lights to summon it and its an incredibly powerful card. Its effect can be activated on Priority and provided your opponent has a face-up monster it will at least always be a +1. It’s also a handy method of removing those pesky Judgement Dragons and Stardust Dragons while giving access to Arcanite Magician for those of you running White Stone of Legend and Flamvell Guard.

To be added:
Formula Synchron
Lord of D.
Snowman Eater
Dandylion
Ryko, Lightsworn Hunter